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Kenneth Morley
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Think Outside the Box

Quite often in mathematics, students are taught one ‘method' of solution for each particular type of problem. That's not always the case. Sometimes a problem can only be solved by approaching it from a very different angle to the usual path.

Instead of looking at specific mathematical problems, let's look at something a little more exciting - adventure games by way of illustration (the best being text adventure, where you can use your imagination more).

I remember many years ago, the first home computer I bought, was a Taiwanese version of the Tandy, and it ran very simple software. The only games you could buy (on cassette tape) were text based. One of my first was a Scott Adams text based adventure. You had to chop down a hollow tree, go inside the roots and explore the world inside (if you stayed outside too long you were bitten by chiggers) and collect « TREASURE » .

There was one particular part, where I (my character in the game that is) was walking along a narrow ledge there was a bear in the way. Previously I had collected some « ROYAL HONEY » , which I logically fed to the bear. The bear fell asleep, so I was able to step over him and go to the royal chamber to get more treasure. However after I fed the bear, a voice would call out saying, “Don't waste honey, get mad instead'.

I was so intent on giving the bear honey first, that I tried many different ways of retrieving the honey from the bear. Most of the ways involved using the knife which I had found, to cut open the bear and get back the honey. The usual game response was to say something like, “I don't know how to cut the bear” etc.

After spending a few fruitless hours with this approach, I decided to think about the advice again. So instead, I went up to the bear, kept the honey and got mad instead - by yelling. The bear was so surprised, it fell off the ledge, and I was able to proceed to the royal chamber, with honey intact.


There was a similar situation in Disc World II. Some time earlier I had found a mummy's arm. I was followed by two vultures when I put the arm in my inventory. I carried this arm around for most of the game, occasionally wondering what to do with it. On arriving at an oasis, I found out about a traveller who occasionally turned up on a camel. I tried several times to interact with said traveller, but to no avail.

I also inspected the camel, and found a pouch. In adventure games, you are always ‘taking' things. People invite you into their house, and by way of thanks you loot the place! So your mindset in on taking. However, using my experience from the first game mentioned above, I decided to put the mummy's arm inside the camel's pouch. When the traveller left the oasis, the vultures followed him, and new areas were then opened up, enabling me to complete the game.

If you are flexible in your approach to problem solving and attack a problem from different angles, discarding any unsuccessful method, then the greater chance you will have of solving it.